color tint spacing zoommagic-boy-gold
color statistics
color | pixels | used in characters | |
---|---|---|---|
0 |
#000000 rgb(0, 0, 0) | 1944 | "'(),0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
1 |
#682020 rgb(104, 32, 32) | 996 | !"'(),-.0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
2 |
#8c2000 rgb(140, 32, 0) | 536 | !"'(),.0123456789;?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
3 |
#683048 rgb(104, 48, 72) | 217 | !().0123456789?ABCDEFGHIJKLMNOPQRSTUVWXY |
4 |
#9c3000 rgb(156, 48, 0) | 455 | !"'(),.0123456789;?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
5 |
#ac4800 rgb(172, 72, 0) | 459 | !().0123456789?ABCDEFGHIJKLMNOPQRSTUVWXYZ |
6 |
#bc5800 rgb(188, 88, 0) | 741 | !"'(),.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
7 |
#cc6800 rgb(204, 104, 0) | 619 | !"'(),-0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
8 |
#dc7800 rgb(220, 120, 0) | 582 | !"'(),-.0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
9 |
#ec8800 rgb(236, 136, 0) | 1501 | !"'(),-0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
10 |
#fc9800 rgb(252, 152, 0) | 334 | !"'(),-.0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
11 |
#fcb800 rgb(252, 184, 0) | 347 | !"'(),-.0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
12 |
#fcd800 rgb(252, 216, 0) | 141 | !"'(),-.0123456789:;=?ABCDEFGHIKLMNOPQRSTUVWXYZ` |
13 |
#fce8ac rgb(252, 232, 172) | 143 | !"'(),-.0123456789:;=?ABCDEFGHIJKLMNOPQRSTUVWXYZ` |
14 |
#fcf8fc rgb(252, 248, 252) | 2 | ? |
Sprite Database- Font[1], https://www.spriters-resource.com/snes/magicboy/sheet/33987/
SNES - Magic Boy - Font - The Spriters Resource[2]
See also
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What can I do here?
You can type your own text and get it drawn by the current font as a picture. You can download that picture (the usual way, via the right click on the generated picture).
You can even download the font itself, but notice it has is own format (that is neither a picture nor a vector font) which cannot be opened just "out of the box" from your computer – you'd need one of the tools that you can find the the support section.
Some fonts happen to have similarly looking or related "friends" – don't be affraid to have a look at them too.
We tend to categorize the bytemap fonts here by tags, try to credits graphic artist who drawed them (all where known) and add link to other sources (either in a form of a picture or a program, game or demoscene production in which the font was used) – all to your convenience.