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Welcome

This site gathers bitmap/bytemap fonts, saved and extracted mostly from games and demoscene, drawn and pixelated by various graphicians and artists, lost and forgotten in time.

You can find hundreds of those fonts here, either as pictures or, better yet, in a file format that allows basic (macro)typography.

Feel free to browse the list, filtered either by initial letter of the font name (above right) or more specifically (via form above, left).

In closer look

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A font is a set of characters. Bitmap is a map of bits (picture). A bitmap font is a set of pictures as its proprietary characters.

We can further distinguish pixelated/image fonts with just two colours (black or white, foreground or background) and fonts drawn with more than one colour. Let's call these bytemap fonts.

The fonts published here are of several origins:

  • pictures gathered by Daniel Guldkrans
  • font art from the archive of Carsten Cumbrowski
  • bytemap fonts of the 8-bit scene – mostly Commodore 64 and ZX Spectrum
  • bytemap fonts of the 16-bit scene – mostly Atari ST and Amiga
  • other fonts from various sources (old demos, intros, etc.) converted by me

Wherever I could get a grip of the name of the author, I mentioned them in the file description. A lot of these fonts are many years old, some even decades. Font that were part of some games are now so called abandonware. I'm going to assume in good faith that all bitmap fonts shown here are freeware.

If you happen to be an author of a certain font presented here that you do not wish to be available, then feel free to contact me and I will make quick amendments to remove it from this website.

Similarly, if you happen to find an error in the description of any font, please, tell me what to fix in the discussion below each font.

Thanks in advance!

What's in it for me?

Let this site be helpful to you if:

  • you are a graphic designer seeking for some cool bitmap fonts
  • you are a programmer and would like to implement the BMF file-format
  • you'd like to have a pic of your text drawn by one of the fonts

Enjoy!

Recently added fonts

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Recent comments

TimeSubjectNameComment
2022-12-04 01:21:49General discussionadmin@Joe: The first line on their site says "This program will allow you to generate bitmap fonts from TrueType fonts." So there - really not much of a common denominator.
Though there are some ?tag=ttf fonts in collection here from the past, I think I am actually against adding other vector fonts here now. Those two worlds (of pixelated and vector graphics) have little in common, imo.
There is a library and an editor I wrote in Lazarus, as
of tools there's https://github.com/crs2/Bmf/blob/develop/ttf2png.php and https://bmf.php5.cz/img2bmf.php
2022-12-03 18:35:20General discussionJoe StroutI've recently become aware of the "BMFont" format, popularized by AngelCode.com (http://www.angelcode.com/products/bmfont/). It seems to be essentially the same as BMF, except that it uses two files: a PNG file for the glyph data, and a separate text file with the metadata. That's two files to keep track of instead of one, but it has the advantage that you can easily look at the PNG file for a preview of the font.

Any thoughts about how these two formats relate? Are there conversion tools from one to the other? Finally, one reason I've heard that people like BMFont is that there is a nice (Windows) tool for creating them from TrueType fonts -- do we have such a tool for BMF? (Except for mine, which I have not released?)
2022-11-29 15:30:30 OliverThanks for fixing.
2022-11-26 00:48:38 adminIn this font it looks like each character is blended with the previous one.
Also, in the image of the font someone's written "F#CK FONT" followed by like 20 exclamation marks. Maybe he wasn't exactly enthusiastic about assembling it.
P.S. if anyone knows the name of this font, where it was used or who's made it, please, write in the comments. OkayThanksBye.
2022-11-22 22:28:08General discussionOliverThanks a lot for the super quick update on the UI.
Soooo much better now.
2022-11-21 15:56:35General discussionadmin@Oliver: I added this project to the ?page=support.
2022-11-21 15:50:41 adminHi, Joe.
Maybe there's some misunderstanding in how the writing the text out into canvas is meant to be.
The [x,y], as an input parameter for the routine for text output, is supposed to be on the baseline - not the top-left corner. It's the routine that has to add sizeOver to the baseline to get to a "top line" from which it then adds [relX, relY] of each character.
Capital letters in this font are 13px "tall", so sizeOver is 13. The sizeUnder parameter says: reserve this many pixels under (or below) the base line for characters like , j g y….
Does it make sense? Feel free to comment here.
2022-11-21 05:12:33 Joe StroutI love this font! But it seems like the sizeOver and sizeUnder values are incorrect. Using these, the characters draw roughly centered on the baseline, instead of sitting on the baseline. Is that intentional?
2022-11-20 20:51:52 admin@Oliver: Hi. Both of those are legacy issues. I vaguely remember converting this font from a binary file containing only the bitmap with fixed width and no other metadata to the font as a whole or its letters. It takes time to add this information and I didn't give it back then.
Although there can be some scarce examples found of a serif or even 'gothic' font being monospace, it looks like this font should be proportional. I'll change it.
----
updated @20:59 - Changed.
2022-11-20 20:44:36General discussionOliverI have finished a bmf2bdf converter:
Features
- Convert .bmf to .bdf
- Converts DOS codepage to Unicode (-u option)
- Convert monospaced proportional font back to none-monospaced font (-p)
- Optional glyph spacing with -x
- Optional baseline adjustment with -y
- Brightness threshold with -l for multicolor fonts
- Generated BDF can be modified with gbdfed and FontForge
URL: https://github.com/olikraus/u8g2/tree/master/tools/font/bmf2bdf
The converter is a single .c file without other dependencies. Windows exe is included in the above folder.

Let me add some generic notes from my tests with the bmf2bdf converter:
1) Some fonts are marked as monospaced, but are actually proportional fonts.
2) The baseline seems to be shifted for some fonts (ok, it depends on the definition of baseline). But the problem is: The above bdf converter can't fix this: If the uppercase A is not placed on the baseline, then this is also not the case for the generated BDF.

Again, thanks for the effort and improvements for the filter.
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