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Welcome

This site gathers bitmap/bytemap fonts, saved and extracted mostly from games and demoscene, drawn and pixelated by various graphicians and artists, lost and forgotten in time.

You can find hundreds upon hundreds of those fonts here, either as pictures or, better yet, in a file format that allows basic (macro)typography. Feel free to browse the list, filtered either by initial letter of the font name (above right) or more specifically (via form above, left).

In closer look

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A font is a set of characters. Bitmap is a map of bits (picture). A bitmap font is a set of pictures as its proprietary characters.

We can further distinguish pixelated/image fonts with just two colours (black or white, foreground or background) and fonts drawn with more than one colour. Let's call these bytemap fonts.

The fonts published here are of several origins:

  • pictures gathered by Daniel Guldkrans
  • font art from the archive of Carsten Cumbrowski
  • bytemap fonts of the 8-bit scene – mostly Commodore 64 and ZX Spectrum
  • bytemap fonts of the 16-bit scene – mostly Atari ST and Amiga
  • other fonts from various sources (old demos, intros, etc.) converted by me

Wherever I could get a grip of the name of the author, I mentioned them in the file description. A lot of these fonts are many years old, some even decades. Font that were part of some games are now so called abandonware. I'm going to assume in good faith that all bitmap fonts shown here are freeware.

If you happen to be an author of a certain font presented here that you do not wish to be available, then feel free to contact me and I will make quick amendments to remove it from this website.

Similarly, if you happen to find an error in the description of any font, please, tell me what to fix in the discussion below each font.

Thanks in advance!

What's in it for me?

Let this site be helpful to you if:

  • you are a graphic designer seeking for some cool bitmap fonts
  • you are a programmer and would like to implement the BMF file-format
  • you'd like to have a pic of your text drawn by one of the fonts

Enjoy!

Recently added fonts

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Recent comments

TimeSubjectNameComment
2021-05-01 15:13:04 adminSlightly different palette version used in D-BUG CD 148 - https://demozoo.org/productions/69094/

edit: I made that version as ?font=252b
2021-05-01 15:10:30 admin"Half" version used in D-BUG CD 165 A Intro - https://demozoo.org/productions/69122/screenshots/
2021-04-29 00:51:13General discussionadmin@Blawnode: Hello again and thanks once again for taking interest in implementing this format.
I'd like to help you fix whatever problem or bug you seem to have with loading the fonts here but I cannot simulate the error you are describing.
This is what I get if I download ?font=contra and display it "as is" in hexadecimal mode - https://i.ibb.co/mhVWSh3/contra-hex.png
(displayed in Total Commander for Win32 platform)
Do you get a different result? If so, please, post it.
Also, what do you use (tool / editor / programming language) to load the file format?
I'm thinking what the problem could be:
- I thought of Unicode's BOM but the initial bytes have ASCII codes like 0xFF or 0xFE so it doesn't seem likely
- mismatch of Little-Endian and Big-Endian loading of words longer than 8 bits (though, it would just shuffle the bytes - while you get bytes with completely different ASCII codes…)
- some issues with conversion from UTF-8/binary to a specific 8-bit character set - this seems most likely to me - curious to see how exactly you access the file in your approach.
Depending on what programming language you use, maybe you can take a look at ?page=support on some free libraries/tools in Pascal/C/PHP that have source code of loading the format.
2021-04-28 23:12:34General discussionBlawnodeAfter downloading the 1.1 version of the contra font, I can confirm the file I downloaded is still the same, and started with 0xD791D796, and then 0xD7, in contradiction to what should be.
2021-04-28 23:09:41General discussionBlawnodeOh hey, I am back :D
I appreciate your reply a lot, admin!
I had expected that the version, according to the format, had to be 0x11 (11h). Any idea why the 5th byte at the contra font is D7h, instead of 11h?

"I downloaded the ?font=contra and ?font=4x5_64x30 fonts and looked at it in hexadecimal mode but couldn't find any occurences of 0xD7 or 0xA9."
I'm certain that the contra font has these bytes. At bytes 9 and A. How odd..

"The header is not 7 bytes long, it is 4 bytes long. As the ?page=format says, first four bytes is the constant 32-bit word representing the header..."
That is very weird. The contra file starts with 0xD791D796, unlike what it should be. What happened there?

"the 5th byte (or offset 4) is the font version, 6th byte (offset 5) is lineHeight and 7th byte (offset 6) is the sizeOver variable."
This here was very important for me to understand. Thanks a lot! :D

Could it be... the font I downloaded and the contra font you downloaded are different? I'll attempt to download the contra font again, and update you here.
2021-04-28 22:43:23 adminAlmost the same as ?font=dns_cyberiad&font2=4773165127_76d2e08551_o but differing in numerals and few other details.
2021-04-27 22:24:43General discussionadminI've finally written a one-click "delete the spam and ban its IP address" function into my admin. May become handy.
Also, some more (mild) milestones:
4800+ fonts, 2500+ monospaced, 2200+ proportional
1.2M total views
11K total tags, 4.1K general tags, 5.1K external links (avg 1.07 per font)
800+ artist attributions
at least 36 fonts per letter/digit
2021-04-25 02:19:32 adminThe TRR Megademo's link is here - https://demozoo.org/productions/77857/ But I don't see this font in the screenshots.
----
2022-11-05: Seen in "Pure As Water". Links added.
2021-04-23 12:18:02 adminLinks added to the font and I renamed it by the cracktro (from this horrible name of 3778430170_9397c6fb5c_o).
2021-04-22 23:40:48 ZbengI think you are right
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2024-07-27Font of the day

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