color tint spacing zoomcascade1_font
color statistics
color | pixels | used in characters | |
---|---|---|---|
0 |
#000000 rgb(0, 0, 0) | 7314 | !"&'*,0123456789:;?ABCDEFGHJKLMNOPQRSTUVWXYZ[] |
1 |
#f0f0f0 rgb(240, 240, 240) | 1218 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
2 |
#f0d0b0 rgb(240, 208, 176) | 2438 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
3 |
#f0b070 rgb(240, 176, 112) | 2460 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
4 |
#e09030 rgb(224, 144, 48) | 2443 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
5 |
#c07010 rgb(192, 112, 16) | 2402 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
6 |
#b06000 rgb(176, 96, 0) | 2409 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
7 |
#904000 rgb(144, 64, 0) | 1202 | !"&'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
8 |
#f0f0f0 rgb(240, 240, 240) | 15923 | !"'*,-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_ |
9 |
#f0f0f0 rgb(240, 240, 240) | 213 | "'*-05789;ABCHIJLMNPQSTYZ[] |
10 |
#e0e0e0 rgb(224, 224, 224) | 462 | !"'*,-.0456789:;?ABCDEFGHIJKLMNOPQRSTUWYZ[]_ |
11 |
#d0d0d0 rgb(208, 208, 208) | 568 | !"'*,-.0456789:;?ABCDEFGHIJKLMNOPQRSTUWYZ[]_ |
12 |
#c0c0c0 rgb(192, 192, 192) | 573 | !"'*,-.0456789:;?ABCDEFGHIJKLMNOPQRSTUWYZ[]_ |
13 |
#b0b0b0 rgb(176, 176, 176) | 395 | !"'*,-.0456789:;?ABCDEFGHIJKLMNOPQRSTUWYZ[]_ |
14 |
#a0a0a0 rgb(160, 160, 160) | 106 | "'*-05789;ABCHIJLMNPQSTYZ[] |
Demo Rips - Graphics and Bitmap Fonts - English Amiga Board[2]
See also
First time on this site?
What can I do here?
You can type your own text and get it drawn by the current font as a picture. You can download that picture (the usual way, via the right click on the generated picture).
You can even download the font itself, but notice it has is own format (that is neither a picture nor a vector font) which cannot be opened just "out of the box" from your computer – you'd need one of the tools that you can find the the support section.
Some fonts happen to have similarly looking or related "friends" – don't be affraid to have a look at them too.
We tend to categorize the bytemap fonts here by tags, try to credits graphic artist who drawed them (all where known) and add link to other sources (either in a form of a picture or a program, game or demoscene production in which the font was used) – all to your convenience.