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Show fonts begining with…
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

color tint spacing zoomknight1


characters: 49
line height: 25
size over: -25
size under: 0
size inner: -25
add space: 1
monospace: no
views: 3,335
views/day: 3.38 (26th)
created: 2020-09-24
used colors: 11
downloads: 730
colors in palette: 11
total pixels: 30,179
rating: not yet rated
color statistics
colorpixelsused in characters
0 #000000
rgb(0, 0, 0)
4097"'(),0123456789;?ABCDEFGHJKLMNOPQRSTUVWXYZ
1 #202020
rgb(32, 32, 32)
3086!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
2 #404040
rgb(64, 64, 64)
3457!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
3 #606060
rgb(96, 96, 96)
2729!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
4 #808080
rgb(128, 128, 128)
2432!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
5 #a0a0a0
rgb(160, 160, 160)
2080!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
6 #c0c0c0
rgb(192, 192, 192)
1217!"'(),-.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
7 #406060
rgb(64, 96, 96)
2407!"'(),.0123456789;?ABCDEFGHIJKLMNOPQRSTUVWXYZ
8 #408060
rgb(64, 128, 96)
2701!"'(),.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
9 #40a060
rgb(64, 160, 96)
2136!"'(),.0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
10 #40c060
rgb(64, 192, 96)
1972!"'(),-0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_
11 #40e060
rgb(64, 224, 96)
1865!()-0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ

font file: size 30.5 kB, last modified 2022-01-25, download
version 1.1
version 1.2

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Discussion to the font

2020-09-25 16:42:01 0admin

I will try to use some common sense for spacing when converting the fonts. If characters like I, J, 1, and maybe some others, have serifs and try to extend to sides to cover some width around, I will tend to make the font non-proportional; and vice versa.
On the other hand, not every font has to be proportional; some fonts from games of the 8-bit and 16-bit era have letters like W and M 'minimized' to fit the width of every other letter - that, conversely, would be the indicator for me to keep the font non-proportional.
Simply put, I'll try to be more careful in deciding proportionality further on.
P.S. Don't hesitate to say or comment if you think some font should be proportional/non-proportional - I will listen.

2020-09-25 11:26:52 0Zbeng

I agree with you. For demo purposes it is easier to scroll text when every letter has the same size. moving byte multiples in memory is the way to minimize processing time. For BMFs, the requirements are different. Calculation time in no issue, and you don't have real-time concerns. So doing the "proportion treatment" is certainly improving readability. It requires more work for you, though...

2020-09-25 01:36:41 1admin

@Zbeng: Yeah, I made it non-proportional. You think all characters should have a fixed width (or "shift")? Yes, the image of the font would suggest that - all characters are arrayed in constant distances - but I think that doesn't have to be the case necessarily. For example, the letter "I" doesn't have serifs up and down (like Courier, e.g.) trying to gain some additional width; to me that indicates the typography counts with proportional layout. And yes, the usage of the font in appropriate intro or demo in which it was used might have treated it as non-proportional (for simpler computation of each letter's position), but again, the origin of it (the Ming font, or the "Terminator 2" font of which it was inspired) are both proporitonal. In addition, text like, e.g. "HIM" would create weird gaps around "I" if it were non-proportional. It just doesn't look and feel right to me.
What do you think?

2020-09-25 00:51:15 0Zbeng

Different spacing

2020-09-25 00:49:11 0Zbeng

May be a duplicate of https://bmf.php5.cz/index.php?font=introcol

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