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Welcome

This site gathers bitmap/bytemap fonts, saved and extracted mostly from games and demoscene, drawn and pixelated by various graphicians and artists, lost and forgotten in time.

You can find hundreds upon hundreds of those fonts here, either as pictures or, better yet, in a file format that allows basic (macro)typography. Feel free to browse the list, filtered either by initial letter of the font name (above right) or more specifically (via form above, left).

In closer look

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A font is a set of characters. Bitmap is a map of bits (picture). A bitmap font is a set of pictures as its proprietary characters.

We can further distinguish pixelated/image fonts with just two colours (black or white, foreground or background) and fonts drawn with more than one colour. Let's call these bytemap fonts.

The fonts published here are of several origins:

  • pictures gathered by Daniel Guldkrans
  • font art from the archive of Carsten Cumbrowski
  • bytemap fonts of the 8-bit scene – mostly Commodore 64 and ZX Spectrum
  • bytemap fonts of the 16-bit scene – mostly Atari ST and Amiga
  • other fonts from various sources (old demos, intros, etc.) converted by me

Wherever I could get a grip of the name of the author, I mentioned them in the file description. A lot of these fonts are many years old, some even decades. Font that were part of some games are now so called abandonware. I'm going to assume in good faith that all bitmap fonts shown here are freeware.

If you happen to be an author of a certain font presented here that you do not wish to be available, then feel free to contact me and I will make quick amendments to remove it from this website.

Similarly, if you happen to find an error in the description of any font, please, tell me what to fix in the discussion below each font.

Thanks in advance!

What's in it for me?

Let this site be helpful to you if:

  • you are a graphic designer seeking for some cool bitmap fonts
  • you are a programmer and would like to implement the BMF file-format
  • you'd like to have a pic of your text drawn by one of the fonts

Enjoy!

Recently added fonts

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Recent comments

TimeSubjectNameComment
2021-04-15 12:45:49 adminNumerals and few other characters added.
2021-04-12 20:41:57 admin@Zbeng: Yes, please.
2021-04-12 10:50:49 ZbengIt appeared as a 4 color font in 4 different palettes here:
https://demozoo.org/productions/124200/
I can send you these variants
2021-04-11 21:18:03 adminAlso featured in Megademo Preview by Impact - https://demozoo.org/productions/118815/
2021-04-11 21:16:46 adminDark blue version featured in POV 100 Hidden Screen by Persistence Of Vision - https://demozoo.org/productions/119795/
2021-04-11 20:39:26 adminFeatured (in passing) in POV 100 by Persistence Of Vision -
https://demozoo.org/productions/73915/
2021-04-10 21:33:06 adminLike ?font=167 but the black color inside letters is opaque.
2021-04-06 19:28:25 ZbengThis is a smaller version of the original big font.
2021-04-06 19:02:45General discussionadmin@Blawnode:
(I went ahead and published your comment (taken from the contact form) for you here so that I can answer it - hope you don't mind.)

The header is not 7 bytes long, it is 4 bytes long. As the ?page=format says, first four bytes is the constant 32-bit word representing the header, the 5th byte (or offset 4) is the font version, 6th byte (offset 5) is lineHeight and 7th byte (offset 6) is the sizeOver variable.
I downloaded the ?font=contra and ?font=4x5_64x30 fonts and looked at it in hexadecimal mode but couldn't find any occurences of 0xD7 or 0xA9.
As of the sizeOver variable (the byte at offset 6) in that font, its value is 0xF8 which (if interpreted as signed 8-bit integer) equals -7.
If I'm still missing something, please, explain further - I'd be glad to fix whatever seems to be wrong.
Thanks for your interest.

P.S. the spam word that got triggered was "ass" from "I assume" ;) - I've changed it now.
2021-04-06 18:47:11General discussionBlawnodeI was dissecting several .bmf's on the site, while looking at the format page, and noticed 2 odd discrepancies.
Why do many files (notably the CONTRA font file) start with a 7-byte header, different than the format page's header and other files (notably, the 4x5_64x30 font file)
And there's a couple of bytes (d7 a9 in the CONTRA file) which I assume are meant to be -7, representing size over and size inner - How does d7 a9 translate to -7?
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2024-07-27Font of the day

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